Blueprint editor

Edit the medieval tower blueprint; validation and generation stay deterministic. Structure inspection (preset, layers, refit) lives in the right panel — no blocks are placed by hand in the UI.

Name
Northwatch Spire (sample)
Structure type
medieval_tower

Dimensions

Square footprint: width and length stay in sync.

Materials (classic pack)

Levels

Massing

Vertical emphasis scales effective body wall layers (preview 6) before the height budget may clamp them further in validation notes. Low ≈ 0.85×, medium = 1×, tall ≈ 1.15× floor count (capped by floor count + 2 and by fitting foundation + body + roof in dimensions.height).

Openings

Roof

Features

Constraints

Validation

Blueprint OK.

Structure inspection

Preset loads a hand-authored tower. Layer modes filter voxels for inspection only — generation is unchanged.

View mode

Full — all blocks. Build-up — y ≤ layer. Slice — y = layer.

Block counts

647 / 647 visible / total